Server Setup
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Option
|
Effect
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Example
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Notes
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Server Owner
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Determines who holds owner status on server
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76561198128834830
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This is only required for first start in order to write to the ServerUsers.txt this must be your steamID64, find ID at - https://steamid.io/
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Server Name
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Determines the name of your server and what will show in the public server list.
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My super awesome STN server guys!
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Default "New Private Server".
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Server Password
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Determines if your server is password protected and what that password should be.
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MySecurePassword
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String server password. Must not containe spaces.
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Welcome Message
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Determines the message people will see in the chat box the first time they join your server.
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Welcome to our Survive the Nights server! *Underwear optional.
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The player will only see this message the first time they join your server.
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Progress Time
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Determines wether or not time will progress on your server.
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True or False
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If set to true the server will follow the set time cycle, if set to false time will not progress.
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Day cycle in minutes
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Determines how long a day cycle should take in minutes, cycles are split evenly between day/night.
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Setting a day cycle to 60 would give you 30 minutes of day and 30 minutes of night
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Cycles can be set between 30 and 240.
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Time Persistence
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Determines wether or not time should be persistent through server restarts.
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True or False
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Continue from time, day and month after server restart. False means the server starts at mid day in spring on server start.
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Starting Weather
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Determines what weather the server should start with.
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0 - 6
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Default 0. Sunny=0 LightRain=1 HeavyRain=2 Storm=3 LightSnow=4 HeavySnow=5 SnowStorm=6.
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Random Weather
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Determines if the server will have random weather or not.
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True or False
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True by default. The weather will switch to match the current season.
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Name Tag Distance
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Determines the distance at which players can see others nametags.
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0, 1, 2 or 3
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This is the distance at which nametags no longer show. 0 = off, 1 = near, 2 medium(default) and 3 = far.
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Show Login Messages
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Determines if the server notifiy everyone when a player joins or leaves the server
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True or False
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Showing or hiding a player join/leave message can be useful for PVE/PVP servers.
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Show Death Messages
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Determines if the server notifiy everyone when a player dies on the server
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True or False
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Showing or hiding a player death message can be useful for PVE/PVP servers.
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Player Nutrition
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Determines if the players nutrition and hydrations levels have any effect.
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True or False
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Set to true players will need to maintain a healthy diet.
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Stamina Drain Rate
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Determines how quickly a players stamina should drain.
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0, 1, 2 or 3
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0=NoDrain 1=SlowDrain 2=RealisticDrain 3=HardcoreDrain.
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Loot Spawn Rate
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Determines how dense the lobal loot rate is.
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0, 1, 2 or 3
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0=NoLoot 1=Rare 2=Medium 3=High.
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Grow Rate
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Determines how qucikly plants and vegetaion should grow.
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0, 1, 2 or 3
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Global grow rate. 0=NoGrowing 1=Slow 2=Medium 3=Fast.
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Zombie Amount
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Determines the overall density of zombies in the world.
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0 - 5
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The overall density of zombies in the world between 0 and 5. 0 = off.
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Passive AI Amount
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Determines the overall density of Passive AI in the world.
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0 - 5
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The overall density of Passive AI in the world between 0 and 5. 0 = off.
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Vehicle Spawn Rate
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Determines the overall Vehicle Spawn Rate in the world.
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0 - 5
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The overall Vehicle Spawn Rate in the world between 0 and 5. 0 = off.
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Starting Components
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Determines the overall rate at which components spawn in machines IE generators or electric panels.
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0 - 5
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Global spawn rate between 1 - 5. 1 being low and 5 being high.
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